@startuml
sprite $phone_locked [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000005CFFC40000000000
00000000000000000000000000000008FEAAEF7000000000
0000000000000000000000000000004FB1001BF400000000
000000000000000000000000000000BE100001EC00000000
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00000004FFFFFFFF400000000000DFFFFFFFFFFFFE000000
00000000EFFFFFF40000000000004DFFFFFFFFFFD4000000
000000009FFFFF4000000000000000000000000000000000
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0000000003FFFF4000000000000000000000000000000000
0000000000AFFFE100000000000000000000000000000000
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000000000000CFFFF3000000000000000000000000000000
0000000000001EFFFF300000000000000000000000000000
00000000000004FFFFE30000000000001000000000000000
000000000000006FFFFF30000000004FFFB7421000000000
0000000000000007FFFFF600000004FFFFFFFFFFD4000000
00000000000000007FFFFFA100004FFFFFFFFFFFFE000000
000000000000000006FFFFFE5004FFFFFFFFFFFFFF000000
0000000000000000004EFFFFFB6FFFFFFFFFFFFFFF000000
00000000000000000001CFFFFFFFFFFFFFFFFFFFFF000000
0000000000000000000007FFFFFFFFFFFFFFFFFFFF000000
00000000000000000000001AFFFFFFFFFFFFFFFFFF000000
0000000000000000000000002AFFFFFFFFFFFFFFFF000000
0000000000000000000000000029EFFFFFFFFFFFFF000000
0000000000000000000000000000049DFFFFFFFFFE000000
00000000000000000000000000000000258ACDEFE5000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_PHONE_LOCKED(_alias) ENTITY(rectangle,black,phone_locked,_alias,MATERIAL PHONE_LOCKED)
!define MATERIAL_PHONE_LOCKED(_alias, _label) ENTITY(rectangle,black,phone_locked,_label, _alias,MATERIAL PHONE_LOCKED)
!define MATERIAL_PHONE_LOCKED(_alias, _label, _shape) ENTITY(_shape,black,phone_locked,_label, _alias,MATERIAL PHONE_LOCKED)
!define MATERIAL_PHONE_LOCKED(_alias, _label, _shape, _color) ENTITY(_shape,_color,phone_locked,_label, _alias,MATERIAL PHONE_LOCKED)
skinparam folderBackgroundColor<<MATERIAL PHONE_LOCKED>> White
@enduml